Explosive Abstract in Cinema 4D: In this tutorial, we will be creating an explosive abstract piece called “What is Man?”. We will use Cinema 4D to create the explosive effects. Cinema 4D’s has a very intuitive interface and logical workflow that makes it possible for those new to 3D artistry, to dive in and be productive very quickly. It is a great tool if you want to add some 3D elements to your design. We will take the 3D elements over to Photoshop for the final composite and lighting. lets dig In!
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Inspiration
This tutorial was inspired by Nik Ainley’s “Keep it Together”. and the scripture verse from Psalm.
“When I consider Your heavens, the work of Your fingers, The moon and the stars, which You have ordained, what is man that You are mindful of him, and the son of man that You visit him? For You have made him a little lower than the angels, and You have crowned him with glory and honor. You have made him to have dominion over the works of Your hands; You have put all things under his feet,” Psalm 8:3-6
Final Image
Resources
- Female Head by Bitmapworld Turbo Squid 3D Marketplace
- Takemoto’s Nebula by stock.xchng
- Cinema 4D Demo (If you do not have the program)
- Intro to Cinema 4D (Reading Resource)
Step 1
Download the Female Head by Bitmapworld from Turbo Squid 3D Marketplace. (Download the female head_new_obj.zip) Launch Cinema 4D and Import the File. File > Open > female head_new_obj.obj
As you can see her dentures are included in the file, we won’t need those, so go ahead and delete them by selecting, the items labeled, Gum, and all the Box14-Box55, shift click to select them all, then delete.
Rotate the camera, so that the head is faced to the right, Group the remaining objects by selecting them and choosing Object > Group Objects in the Object Manager menu.
Change the grouped objects name from Null Object to Head.
Step 2
Now to the fun part. We will now add some explosion effects to the head. Get the Explosion Object and drag it unto the the Head Object.
Click the Explosion Object and Give it these settings:
- Strength 1%
- Speed 2 m
- Angle Speed 100
- End Size 0.03
- Randomness 100%
[sam id=3 codes=’false’]
Step 3
Now we will set up our lighting.
Light 1 Settings
- Color: R:249 G:240 B:210
- Shadow: None
Light 2 Settings
- Color: R:244 G:174 B:136
- Shadow: Soft
Do a test Render to see how your lighting looks.
Now we will set up our final render settings, Click on the Third Movie icon or select Render > Render Settings and the Render Settings Dialog box will open.
- Output: 1600×1200 Resolution: 300 dpi
- Save: Path- Choose a Path for your Render and Save it as “Head1” Format – Tiff (PSD Layers)
- Anti-aliasing: Best
- Effect: Cell Render (this will create a nice stroke around each polygon)
Cell Render Settings:
Close the Dialog Box and Render your Scene in the Picture Viewer.
Render Results for “Head 1”
Now do two more renders, making sure to name the renders in the render settings and save them to your project directory.
Explosions Settings for “Head 2″
- Strength 5%
- Speed 12 m
- Angle Speed 100
- End Size 0.09
- Randomness 100%
Explosions Settings for “Head 3”
- Strength 57%
- Speed 3 m
- Angle Speed 100
- End Size 0.09
- Randomness 100%
Step 4
Launch Photoshop and create a new document 1600×1200 at 300 dpi. Add a gradient to your first layer.
Hex Colors: #050505 to #3a261b.
Create a New Layer filled with black above the gradient and add some clouds. Set foreground color to black and background color to white by pressing D on the keyboard then choose Filter > Render > Clouds, Add a Color Dodge in the Blending Mode, then lower the opacity to 23%.
Duplicate the Cloud layer and Add some noise. Filter > Noise > Add Noise (Uniform/Monochromatic @ 16.57%). Lower the Opacity to 23%.
Open “Head 1”. Use the Magic Wand to select and delete the black areas, then use the Polygonal Lasso, to cut away some of the Polygons from the Neck and back of the head.
Duplicate the “Head 1” layer and add 7.00% Noise and change the Blending Mode to Overlay.
Open “Head 2” and delete the black areas, and the overlit “white” areas.
Apply a Mask to Head 2. Layer > Layer Mask > Hide All (if you do not see these mask options, press window >Workspace > what’s new in CS3/CS4)
The Mask will hide “Head2” behind a black color, use a soft white paint brush and start painting in the explosion areas at the back of the head, and ears.
Duplicate the “Head 2” layer. Right click the layer and Convert it into a Smart Object and add 7.00% Noise: Filter > Noise > Add Noise. Change the Blending Mode to Overlay.
Repeat the steps for ” Head 3“, Revealing more explosion at the back of the head, side of the face, eyes and neck. Then duplicate the layer and add Noise and change the Blending Mode to Overlay.
Step 5
Open the Takemoto’s Nebula by stock.xchng and resize it, just above the background layers. Change the blending mode to Color Dodge. Duplicate and place them at key areas behind the head. See image below.
Change the color of the Nebula to match the lighting., with Hue and Saturation. Image > Adjustment > Hue and Saturation, Change the Option to Colorize, with the settings below.
- Hue: 42
- Saturation: 25
- Lightness: 0
Step 6
Now we will start adding some abstract glow lines. Add a New Layer above the Nebula and Add these Blending Mode. Outer Glow, Color Overlay.
Outer Glow Hex Color: #ff4b35
Color Overlay Hex Color: #ffdcaa
Start drawing lines with the pen tool, Right Click the line while the pen tool is still selected and click Stroke Path. Drop the Opacity to 37%. duplicate the lines and place them around like the image below.
Step 7
Now we will start adding some more abstract glow lines. Add a New Layer above the Nebula. Copy the layer styles from the previous layer. *Change the Opacity to 100%. Right Click Line layer and Select Copy Layer Style, paste it on the new layer.
Draw a curved line with the pen tool. Right Click the line while the pen tool is still selected and select Stroke Path. Change the brush size to Soft Brush 5 pixels and Stroke the path, with Brush and Simulate Pen Pressure selected.
Duplicate the lines and group them together like the image below.
Place the grouped lines behind the head, you can rotate and place them as you think is best. Finish up the image with a Color Balance Adjustment. Click the half moon symbol in the Layer Palette and select Color Balance. Enter the settings below.
Final Image
Conclusion
In this tutorial, we have seen how easy it is to create an interesting abstract artwork with Cinema 4D and Photoshop’s powerful layer tools. This explosive effect can also be used on your typography projects or you can experiment with exploding other 3D models.
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15 thoughts on “Create an Explosive Abstract in Cinema 4D and Photoshop”
Cool tutorial!! Cinema 4D rulez!!!!
Amazing tutorial!!! The effect you created is just awesome. keep posting these great tuts.
Hi, How do i get the 3D human Models ( male and female ) for cs4 extended , pls ?
I need them for my Second Life clothing maker ..Thank you
Great tutorial, inspired me to create this image: http://luzifer-sama.deviantart.com/#/d2wztyv
Very nice!! 🙂
cool tutorial keep post new tutorials! good work!
Too bad you don’t use a free software, because this is an awesome result !
Thanks for sharing. abstract art using cinema 4d. more cinema 4d. love
Nice tutorial. Thanks for sharing.
huge! nice tut bro.
Wow really awesome! I like both the art and the concept behind. The explosive effect reminds me of how we are made from dust and to dust our body will return.
Thanks Carine, I am happy you got the concept, exactly what I was trying to convey..how fragile we are 🙂
very good thank for sharing.
really awesome abstract art using cinema 4d and photoshop techniques.
Tutorial added to the web tuts.com